It's been a fairly intensive week of programming tutorials. I am super grateful to have such a supportive husband, and even more so since he is such a rock solid programmer.
Despite the joy of coding, this week’s highlights would actually be coming from the morning I sat and watched as many episodes of Extra Credits as possible. See below for more detail!
Big successes this week, completing 3 tutorials (back-to-back) that were entirely focused on teaching me how to program!
Prince Ea’s “Everybody dies, but not everybody lives” video got me good on Wednesday (after I posted last week’s update).
To say it ignited my already burning ambition to learn how to program would be an understatement. I love the way life works like that – being open always expands your horizon.
I love that this video is also part of a bigger campaign for good. He and Neste are working on their #preorderthefuture campaign where they are crowdsourcing ideas for a more sustainable future. Right in-line with Banana Frog ideology.
Unfortunately I was unable to attend our OLP online Google 1-month-iversary hangout, but did catch some snippets from those who could. One of my favorites was from Shayna Moon – Game Producer Extraordinaire.
She suggested that Extra Credits had great episodes for folks learning about Game Design and that it was a huge inspirational boost for her back in the day. So I hopped on over and found the equivalent of educational M&Ms! I couldn't stop, as soon as one episode was over, I was hungrily looking for more.
I took copious notes on ideas and tips I will put to good use, soon as I can get around to building Moki’s World!
All these guidelines and insights were super motivating, which brings me to my next area of focus this week – Tutorials.
Last week’s update was posted a couple days late, so this is a fairly short but thorough update. Basically all I have done, exclusively, is programming tutorials. And I have to say it’s not all that bad!
To recap, I was doing the Unity for VR course on Udemy and found I was just going through the motions. That’s when I was advised to try doing Unity’s Roll-a-ball Tutorial. It was fun getting my hands in Unity scripting and I felt I was able to follow along. Was definitely a great starter tutorial on Object Oriented Programming (OOP) and would highly recommend to anyone getting started in Unity.
That's when I decided it was time to get serious about learning the fundamentals of programming, at least as much as I can in order to really be able to start coding in C# in Unity. So I decided to track all the tutorials I'd selected, or been advised to try so that I may share with others as they start to venture into this wide and wild open space we call VR.
My husband had a look through Udemy on his own and found this for me, was a great introductory, albeit speedy, course covering the basics of programming by getting up and running coding Python.
Once I had a teaser of the programming concepts, I jumped into a tutorial I had found prior, which takes a very different approach to explaining the gist of programming principles and constructs. I really enjoyed this and found it reinforced the first tutorial tremendously.
Currently I am about a third of the way through Mosh Hamedani’s course on C#. Am getting more granular in how things are constructed, and more importantly the programming rationale.
I'm eager to finish what I started, and get back into this course as soon as I can, mostly to see the difference!
Goals this coming week will be modest as I am on vacation
Not that I need any more inspiration, but I am currently on vacation in Monterey and hope to make the most of my beautiful surroundings. Goals I will be working towards:
° Test my new found knowledge in the Unity for VR class I paused last week
° If good, complete
° If not good, go back to the C# course by Mosh
° Work on MVP scenarios that I could start building towards
° Decide on some Unity Assets for demo purposes