Week 13: Moki’s Adventures

Week 13: Moki’s Adventures

This is the last week of Oculus Launch Pad and a week full of reflection and dedication. The decisions have not been hard, but that doesn’t make them less challenging to handle. Heads up – This is the least technical and most personal of all posts to date. Read more

Week 12: Moki’s Adventures

Week 12: Moki’s Adventures

Super short update as I am on vacation this week – at least you’ll see the video of me jumping between the main points of interest (minus the actual interesting stuff). It’s more of a proof-of-concept for the design of the Island and flow. Read more

Week 11: Moki’s Adventures

Week 11: Moki’s Adventures

This week’s focus had been on getting the vegetation, scenery and creatures to come to life. Been designing the flow into the landscape and making strides in polishing the overall effect. Read more

Week 10: Moki’s Adventures

Week 10: Moki’s Adventures

Been a busy week getting Turtle Island flushed out, had to rebuild it at one point due to "shimmering" edges, but am finally getting the foundation in place! Read more

Week 9: Moki’s Adventures

Week 9: Moki’s Adventures

Exciting week in Unity, starting to learn more about blender asset import workflow, flat shading, shaders and scale! Getting storyboards, moodboards and artwork more tightly specifying needs for Unity. Starting to feel much more comfortable in Blender than any other app! Read more

Week 8: Moki’s Adventures

Week 8: Moki’s Adventures

It’s been a wild week of moodboarding, playing games, blendering, testing Blender/Unity and developing the Moki artwork and story. The best part was “standing” inside my blender file! Read more

Week 7: Moki’s Adventures

Week 7: Moki’s Adventures

This week has been an intensely fun one! The idea for the game is not only taking shape but taking form – finally! I've made strides learning Blender and designing artwork in the low poly aesthetic. I've re-evaluated the flow I'm looking to capture for the Demo, and more importantly, tightened up the Production plan as I will be departing in 3 weeks for vacation! Read more 

Week 6: Moki’s Adventures

Week 6: Moki’s Adventures

It’s been a short week with the Fourth of July quickly approaching! Find out what I’ve been up to the past few days in terms of developing the overall Content, UX and Demo Flow for Moki’s Adventures. All-in-all it’s been pretty  focused on getting the overall picture translated from my head to paper, and trying to grasp exactly how I will start building it in Unity. So go ahead and read more!

Week 5: Moki’s Adventures

Week 5: Moki’s Adventures

It's been a fairly intensive week of programming tutorials. I am super grateful to have such a supportive husband, and even more so since he is such a rock solid programmer. 

Despite the joy of coding, this week’s highlights would actually be coming from the morning I sat and watched as many episodes of Extra Credits as possible. Read more

Week 4: Moki’s Adventures

Week 4: Moki’s Adventures

Learning to code: my highest priority. I am a non-programmer. I won't wax on about how back in the day I did do my own HTML because that really was never programming, it was stringing very simple items or events together and, well really – that was a gazillion years ago. Read more

Week 3: Moki’s Adventures

Week 3: Moki’s Adventures

Welcome to my first Developer Forum Post for the Oculus Launch Pad Crew. I decided to post here rather than in the forum since I had so many images and material to upload. You can expect all future posts here from now on. Read more